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Maths Game
age: 8 – 16

Factoring

The security of the internet largely depends on cryptography algorithms which rely on the difficulty to factorize very large numbers (e.g. RSA). For smaller numbers, on the other hand, it can be fun and might make your students eager to hone their multiplication skills.

Learning objective

Exercising mental arithmetic.

Fostering analytical thinking.

Student Task

Rules:

1. Hidden from the other player, player 1 throws 3 dice.

2. Player 1 announces the product from multiplying all three numbers on the dice to player 2.

3. If player 2 correctly guesses the numbers on the dice or if player 1 gave the incorrect product, player 2 wins, otherwise player 1 wins.

(For advanced students:) You probably note that sometimes different numbers produce the same product. What number(s) do you have to exclude from the game to avoid any ambiguities?

Findings

Most students will quickly note that not all results can be unambiguously factorized. This adds an element of luck to the game. And it teaches the important lesson that not all functions are injective, but that with some operations – like a simple multiplication – information is lost.

To prevent any ambiguities, one has to exclude at least two numbers: the number 1 and any one of the numbers 2, 3, 4 or 6. The following examples of ambiguities demonstrate this:

1 · 2 · 3 = 1 · 1 · 6 = 6

1 · 2 · 4 = 2 · 2 · 2 = 8

2 · 3 · 4 = 2 · 2 · 6 = 24

3 · 3 · 4 = 2 · 3 · 6 = 36